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That Might Not Be Terribly Unfair
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Yeah all of the EO hardcores of that I was one of, once I was younger and had more freetime want this to become griefer paradise hardcore EVE Echoes ISK just on a phone or 5 phones if we are being honest. The problem is when they keep down the current trajectory of pushing everyone down the null-sec hardcore route they are going to have a hardtime with revenue when casuals paying Omega which deal with this like a real phone game begin quitting becuase they dropped their costly ship autopiloting because they got a phone call and the community can do is mock them and call them a carebear and tell them"maybe this game's not for you"
If you do not warp out before you obtain goal locked your dead.Generally talking: Autopilot in null should essentially mean certain death. And preventing gate camps in null does imply scouting if you're moving something precious and easy to tackle. Even faster ships and covops will need to be ready to burn out of a bubble and then warp away when required. I really don't believe it was ever intended to be like that.
Yeah that's nice and understandable but I believed it was a feature not a bug. I'm a pretty hardcore grinder for games I enjoy and what not but this changes the EVE Echoes ISK For Sale game dynamic 200%.Ya'll can have it, I may just return to low sec and conduct experiences or stop the game. I don't need the hassle of searching for vacant systems to conduct T6-T7 anoms to get 10m/h or find T4-T5 bases for conducting scout anoms; while jumping to a gate concealed, manually aligning and coming the next gate if there's a person there, and then jumping to another gate in 50km just if - then jumping to the nearest planet then back to the safe gate since its faster to do this if your not at a speed frig.
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If you do not warp out before you obtain goal locked your dead.Generally talking: Autopilot in null should essentially mean certain death. And preventing gate camps in null does imply scouting if you're moving something precious and easy to tackle. Even faster ships and covops will need to be ready to burn out of a bubble and then warp away when required. I really don't believe it was ever intended to be like that.
Yeah that's nice and understandable but I believed it was a feature not a bug. I'm a pretty hardcore grinder for games I enjoy and what not but this changes the EVE Echoes ISK For Sale game dynamic 200%.Ya'll can have it, I may just return to low sec and conduct experiences or stop the game. I don't need the hassle of searching for vacant systems to conduct T6-T7 anoms to get 10m/h or find T4-T5 bases for conducting scout anoms; while jumping to a gate concealed, manually aligning and coming the next gate if there's a person there, and then jumping to another gate in 50km just if - then jumping to the nearest planet then back to the safe gate since its faster to do this if your not at a speed frig.
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